My dearest friends, hello! And welcome to my fifth weekly devlog for Trauma Football!
Another aspect that i'm trying to improve from Trauma Pro Wrestling is the variety of scenarios of the Season mode and how its RNG works.
In Pro Wrestling, the only difference between obtaining each belt is the level of reputation required, and title defences are differenciated only in the rewards they give out. In the case of Trauma Football i want to create a Season mode divided in sections that offer each their own unique sets of challenges and rules, to make things less repetitive. I also want to reduce the difficulty level so that you don't need to know the ins and outs of every single mechanic to reach the credits, since i get told so often that my games are too hard LMFAO.